PCSX2 1.2.1

Pominęliśmy jakieś ważne wydarzenie związane z emulacją PSXa lub PS2? Chcesz zobaczyć niusa o swoich osiągnięciach z ww. dziedziny na łamach PSEmu? Pisz śmiało.
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Muzzy^F8
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PCSX2 1.2.1

Post autor: Muzzy^F8 »

Idąc po newsie z EMU#Dreams (emu.makii.pl) chcę poinformować, że coś się ruszyło w emulacji PS2. ;)

Przepraszam za przeklejenie newsa z tamtej strony, ale nie jestem w temacie emulacji PS2 i tłumaczenie tego wszystkiego to troszkę dla mnie za dużo. ;)
PCSX2 1.2.1 [551]

[Source: http://pcsx2.net/]

It has been a year and a half since our first major release and as promised we decided PCSX2 has progressed enough for yet another stable release. Needless to say, we have been continuing our hard work since then to further improve the emulator, adding new features and fixing more bugs.

As I'm sure many of you have been following the SVN revisions and have noticed the changes we have made in this time and many of you even assisted in finding problems for us to fix, so a big thank you to all those who helped out!

One big change in this release is the integration of the wide screen patches made by the community for the community numbering nearly 1200 games patched to support proper 16:9 aspect ratio. A huge thanks to everyone who has contributed for this and keep up the great job Smile

Here are a rundown of the biggest changes in this release:

Windows

Core:

microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
Fixes to New GIF unit to solve regressions
microVU bugs fixed (affecting Extreme-G Racing and others)
CDVD fixes (Impossible Mission now boots)
Path 3 arbitration and timing refinements
MFIFO fixes for DDR games
Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)
Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)
VIF Unpack optimizations
VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)
Various other game specific fixes in GameDB
NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2)


SPU2-X:

Improved DMA system
Fixes to reverb
Improved time-stretcher recovery on extreme speed changes.
Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules


GSdx:

Improved adapter selection for detecting of videocards
CLUT (Color LookUp Table) fixes for games such as Disney Golf
Texture Offset options added to help improve upscaling artifacts
OpenGL mode added (Experimental currently)
Various CRC hacks
Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated

DEV9ghzdrk:

Improved support for online play and make the users MAC address unique.


Linux

Core:

Support for external patch (pnach) files


OnePad changes:

Bugfixes for multiple button presses
Bugfixed memory leaks


ZZogl:

Added support for MESA drivers
Bump OpenGL requirement to 3.0 with floating texture
Various OpenGL fixes


SPU2-X:

Added SDL Backend

The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.

We hope you enjoy this release and have fun playing your games on it!

Here's to the future of PCSX2!


UPDATE:

Bug fix release - 1.2.1

In other news, some sneaky bugs crept in and got past our amazing 10-step testing ( ).

This bugfix release fixes Psychonauts and others that rely on correct MFIFO

Sorry for this, we promise it was all refrac...eerrr some very bad luck!
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winter_mute
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Post autor: winter_mute »

ze sporym poślizgiem, ale nius dodany
2BII!2B
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